solasta damage versatile. The advantage of this is increased damage per hit. solasta damage versatile

 
 The advantage of this is increased damage per hitsolasta damage versatile  With the right combination by level 11 you can be firing 6 eldritch blasts in a turn, each one pushing an enemy 10 feet (insta killing guys on walls or cliffs) without saves, and add your ability modifier to each blast damage

Solasta: Crown of the Magister is a tactical Turn-Based RPG developed and published by Tactical Adventures. Battleaxe of Sharpness is a craftable one-handed melee slashing weapon. 10 Fireball - Reliable, And Deadly. Great Weapon Fighting style allows you to reroll a damage die if you roll a 1 or 2. Fighting Style: Defense (good pick) – +1 AC when you’re wearing armor. camon guys, its been a year since it was reported. You must use the new roll, even if it is a 1 or a 2. Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battlefield. "I live to serve. Staff of Metis is a magical one-handed melee bludgeoning weapon. given time, resources, access to scrolls and books to copy from, they're potentially enormously versatile. My other problems with the. maybe youu are right I was not aware that the idea of using a versatile weapon was to get any bonuses, other than; 1. Mid-game. Fighters are better than Paladins because two-weapon fighting maxes our damage per turn. Properties. Take note of your DEX too, armor limits the the amount of AC you gain from dex. Proficiency with simple weapons or spears is required to use it effectively. It allows the bearer to cast three spells: Burning Hands (1 charge) Fireball (3 charges) Wall of Fire (4 charges) Attunement is required to cast those spells (and it can only be done by Sorcerers and Wizards). The thing about Solasta is that the lighting system is pretty janky at this stage and doesn't work all the time. BUT there remains an issue/bug. 1 Ruleset. In-game properties. At least it's generallly easier in Solasta to frequenlty short-rest and recover those slots han it would be in many tabletop games. 3. Solasta: Crown of the Magister brings back the thrill, tactics, and deep. Second best Barb. Checked last pacth and yet same problem. Yea happened on two different skeletons one archer one melee version. For example, BG3 had an item that added 1d4 psychic damage to Each missile of Magic Missile, so it essentially dealt double damage. Most of the crafted weapons and armor are better than what you can buy. The implication being that you can take one of your hands off your sword for a couple of seconds to cast your spell. Versatile weapons don't work with the feat. They can use their bonus action to attack using the. Battleaxe of Acuteness is a Martial Weapon in Solasta: Crown of the Magister . This thread is archived. Solasta allows something odd, Halfings can use Great Weapons. Cantrips Eldritch Blast1675. Originally posted by wizard1200: Magic missle inflicts 1d4 + 1 points of damage per missle, always hits and 5 missles (3 + 1 for shock arcanist + 1 for level 2 spell slot) inflict about 17. One of the properties that spears has is called 'versatile'. OK. May 28, 2022 @ 3:32pm. Put whoever has your lowest AC in the middle of the room, use dodge and cast fire protection on them before the fight and just throw fireball after fireball at them. Higher is better, you must be old school. You can see this effect in inventory: under the portrait and stats, there is a hit & damage block. Magical, Slashing Damage, Melee, Versatile, Metal. No crit on a miss to or average halved damage is 8,5 / 2 = 4,25, we multiply this by or chance to miss of 45% so 4,25 x 0,45 = 1,91 extra damage per beam. Properties. The accuracy is 100% based on the D&D rules. It's a basic non-magical. A fighting style is a passive buff granted specifically to the Fighter and Paladin Class. If I'm not mistaken, as by the ruling, they should. Advantage and Disadvantage Edit Advantage or disadvantage are imposed on a character by special circumstances, powers, equipment, or spells. Proficiency with simple weapons or quarterstaves is required to use it effectively. The paralysis poison stuns locks bosses. In-game properties. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. You must use the new roll, even if it is a 1 or a 2. 5 average damage, while a +2 mace is 3. It is a unique weapon that can also serve as spell focus. So you can chose to wield it with both hands for greater. Since EA only goes to 6, the subclasses currently only get one additional power. Value. Remember that you gain Advantage when casting. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become. . total great weapon fighting = 12. Very few creatures have vulnerabilities in 5E (where they take extra damage from something). On a successful save, the creature takes half as much damage. Slashing Damage, Melee, Versatile, Metal. Shadow Dagger. They just have the ability to do more with one attack than other classes do with multiple attacks. Quest Items are used to further progress the game's story as well as Quests, these items are found in specific locations or are given by related NPCs, while some Quest Items are dropped by enemies or looted. EDIT -- there was a loophole with Mighty Blow feat that has been patched out. aksha vampire boss veil of darkness. ; Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a. The improved damage ain't game-changing, whereas a Rogue's Sneak Attack is racially unbiased and hits with the might of a Fireball on a crit. Somatic components seem to not be a thing in BG3, bummer. each sword = 1D6 = 3. 1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for! Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of. This means that about 50 % of your. Checked last pacth and yet same problem. As a "Gold" Dragon I also get access to a flame breath weapon and resistance to fire damage. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. Solasta: Crown of the Magister build guides. Most common example of such benefit is adding a flat value of Proficiency Bonus to dice rolls of weapon attacks and Skills a. Originally posted by Sticky Wicket: One that can be used with one hand or both hands; eg longsword. The storm area is a wide wall of 20×2 cells. That sounds like a bug then since the Great Weapon Fighting Style should work with Versatile weapons as long as you are wielding a melee weapon with two hands. Staff of Swarming Insects is a magical one. A Timekeeper Warlock at Play. The damage for 1-handed is the primary listed value and the damage for. Solasta makes it easy to gain proficiency in longbow or heavy crossbow through race or background. However, the Dueling Fighting Style ruins this dynamic. That can of course be lower depending on your rolls. Spell save: 8 + proficiency bonus + primary spell-stat + special stuff (ie. 1 Ruleset. 13. 5 points of damage. The weapon deals additional 3d6 slashing damage to. Force damage is THE defacto best damage in dnd 5e. Starting at level 3 with 3 bonus skill proficiencies, the Lore Bard becomes even more versatile than they already were. The main rage damage bonus becomes +3 at level 9 and the necrotic damage increases to a d6 at level 6 and a d8 at level 10. Bludgeoning Damage, Melee, Versatile, Standard, Wood Quarterstaff is a Simple Weapon in Solasta: Crown of the Magister . Below cataclysm difficulty, this is an S-tier wizard. Despite how thorougly Solasta does 5e, there are still differences and these particular 5e mantras about 2H and Dual Wield often aren't true in Solasta. 1d6 extra damage to one creature you hit with the advantage using a finesse or ranged weapon, once per turn. 6. If the party never identified (or bought) this weapon before, it will appear in the inventory as Superb Warhammer. Shapeshifting can be good in earlier levels due to your lack of spell slots and impactful spells, but you're a full caster, not an animal. But if you are autocrit killing 1-2 enemies per turn, you effectively could spam it. Edit. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Gets AC. Lightbringer Greatsword (2d6+1d8) - Average dmg increase from crits: 0,575. Proficiency with a weapon allows a character to add his proficiency bonus to any. There are many weapons available in the world of Solasta. By default (ie. Also a versatile weapon wielded two-handed doesn't benefit from follow up strike feat. Defense - +1 AC when wearing armor. Properties. Solasta: Crown of the Magister. Reckless Attack penalty when using Dexterity bonus with melee weapon: After asking about this on the Solasta Discord, I realize (and accept) the D&D 5e rule that Reckless Attack works with Str weapon attack, and not with Dex weapon attack (Finesse with higher Dex). Where the shortbow has a minumum damage roll of 2, and also gives +1 to hit chance. This is a great beginning to a melee warlock. Magical, Attunement, Bludgeoning Damage, Melee, Versatile, Summoning, Piercing Damage, Area of Effect, Spell Focus, Wood. 3. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Shock Arcanist Wizard Guidefor initiative, take attacks of opportunity, manage player location and the vertic. DiceWrangler Jun 10, 2021 @ 9:30am. Different attacks, damaging spells, and other harmful effects deal different types of damage, and all weapons without magic effects fall into one of three: Bludgeoning, Piercing, or Slashing. the spell that boosts damage to one enemies is great for tough foes plus he can do some heals Human scholar wizard with tons of spells is more important than just damage dealing, can do all kinds of useful stuff sorting out these folks skills and languages is important and way they interact is sweet, filling all niches :)Advantage or disadvantage are imposed on a character by special circumstances, powers, equipment, or spells. He hits one out of three and does 5 points of damage. phb pg 147. Accidently dragging and dropping an item to the same slot it was already in no longer consumes your action. It's a basic non-magical weapon. Character customization in Solasta is a bit underwhelming. 9 Dragonblade Dragonblade is an incredibly powerful weapon that deals slashing and fire damage. Great Weapon Fighting is a Fighting Style in Solasta: Crown of the Magister. For magic, the rules are roughly the same, magic can discharge and do minor damage to the player, miss and hit other target, or on a 1, deafen or blind the person until next turn or something based on the spells context. Somatic components seem to not be a thing in BG3, bummer. If you are playing on standard difficulty, you can pretty much just inflict damage and bypass many of the mechanics in Solasta. The storm area is a wide wall of 20×2 cells. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. There is one best party build in DOS2, and it's all physical damage. Fireball is one of the most famous spells in D&D, and for good reason. camon guys, its been a year since it was reported. Or should be. Fix the accuracy. Magical, Slashing Damage, Melee, Versatile, Radiant Damage, Area of Effect, Metal. Some feats have a prerequisite to obtain them on level-up, and each feat can only be obtained. Gauntlets are just 1d4 Bludgeoning weapons so, at 6th level, +1 Gauntlets are almost equivalent to unarmed damage (d6; though they are still +1 to-hit) but at 11th level (d8) you might consider just removing them and fight bare-handed -- unless you find +2. Great Weapon Fighting is a Fighting Style in Solasta: Crown of the Magister. Simple Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. jeezDeal the appropriate type of damage to an enemy with vulnerability. Primal Savagery is a similar spell in that it enhances a melee attack as a cantrip. It is a unique weapon that can also serve as spell focus. Longsword +1 is a Martial Weapon in Solasta: Crown of the Magister. Retrouvez le test de Solasta Crown of the Magister : Un très bon RPG tactique basé sur D&D sur PC du 06/06/2021. Stormblade Axe (1d12+1d10) - Average dmg increase from crits: 0,6. It is a unique weapon that can also serve as spell focus. Magical, Slashing Damage, Lighting Damage, Melee, Versatile, Metal, Quest. 2%. I refer to that feat a bunch in this post in a way that no longer works in Solasta. Quick edit: also not sure how it works in Solasta but in 5e they both count as the same attack so it would work no matter what. Damage Tipes in Solasta: Crown of the Magister are properties of any damage coming from any attacks or other sources. I remember when -ac was better too =)Related: How Solasta: Crown Of The Magister Solves The D&D Ranger Problem. So for example, non magical leather armor gives an AC of 11 + Dexterity. In-game properties. Extremely effective at both reducing incoming damage as well as increasing your party melee damage output. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and. In Solasta, you make the choices, dice decide your. Proficiency with martial weapons or battleaxes is required to use it effectively. Palace of Ice: A level 10-16 campaign, it is the continuation of Crown. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. It's only an advantage of like 1 or 2 damage per round on average, but it's still a meaningful advantage. They use their natural talents to master various skills and find their own way to thrive. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Strength: Athletics skill; Carrying capacity; Jumping and climbing max distance; Attack and Damage modifiers for certain weapon attacks; Strength saving throws; Dexterity: Acrobatics, Sleight of Hand, and. The two-handed fighting style is a bit underwhelming. Hunter's Mark normally only works with weapon attacks in tabletop, but in. Two-weapon fighting - You add your ability modifier to your offhand / bonus action attacks. Here's a quick list of the classes available in. A mundane longbow dealing 1d8 damage, is worse than a +1 shortbow. Versatile only changes the damage dice you use, and finesse only changes which ability modifier you can use. This type designation usually has no. The damage you take from the attack is reduced by 1d10 + Dexterity modifier + Monk level. Slashing Damage, Melee, Versatile, Standard, Metal. 9%. In the main campaign, the. This is useful in a game like Solasta since it's a low-level game, but this advantage disappears when your Fighter starts getting extra attacks. They get a combination of a versatile attacking Cantrip and are the only caster that can constantly recharge their slots with nothing but short rests. 5. Paladin in +1 Plate armor, and +2 shield has like +24AC, and that is without counting possible Defender Fighting style (+1AC), and Armor expert perk (+1AC), Also paladin (Oath of Judgment) can self-cast. 7 (2d6) slashing Heavy, Two-Handed. Superb Warhammer is an unidentified martial weapon. 2D6=7 basic from sword plus a further 1. Playing on the hardest combat level in Solasta does require some strategy, but all the other levels feel like story mode. In-game properties. Sold by Gorim Ironsoot Sold by Mogo the Poor Sold by Galar Goldentongue Sold by Wilf Warmhearth Sold by Lena Swifthand Sold by Engrem Toldus Sold by Morganna Raven Sold by Grimhild Darkhead Found as random loot Paladin Spellcasting – You can now cast Paladin spells. It's a basic non-magical weapon. Has everything you would want a Barbarian for in the first place. That sounds like a bug then since the Great Weapon Fighting Style should work with Versatile weapons as long as you are wielding a melee weapon with two hands. The cantrip damage passes bow damage at level 5 as Alealexi said. 5. At 5th, 11th, amd 17th levels, add an extra 1d4. Primed Spear is a standard one-handed melee piercing weapon and an ingredient needed to craft magical weapons. Proficiencies in Solasta: Crown of the Magister are indications of being able to perform certain tasks well. #1 Ommamar Mar 19, 2022 @ 8:38am There is a couple benefits to it. That means you can use it as a ranged weapon or deal additional damage by wielding it with two hands, but must use your strength modifier when doing so. Yes, you can make unarmed strikes while Wild Shaped. Dice. #4. jeezSolasta : Crown of the Magister sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Way of Freedom (Lost Valley) Freedom Monks are a tempest of blows flying accross the battlefield. The Solasta Lightbringers Edition contains: Crown of the Magister: The original level 1-12 campaign. If you have +1 leather armor, it’ll just say 12 + Dexterity instead of 11+Dex+1. Solasta: Crown of the Magister. Solasta has six attributes, each affecting different things. Proficiency with martial weapons or longswords is required to use it effectively. It is a very rare and versatile weapon that every player gets when they go on a quest in Coparann. Keep in mind it uses concentration, like most CC and buffs do, so you can't spam it. . 1d6 (1d8 versatile) Other. It allows the bearer to cast three spells: Burning Hands (1 charge) Fireball (3 charges) Wall of Fire (4 charges) Attunement is required to cast those spells (and it can only be done by Sorcerers and Wizards). 94 No Other Mods installed Devastating Strikes doesn't seem to be applying the damage properly when the 2nd advantage dice also hits. 4. Dice. Beyond, there is a Mutated Dryad, a Mutated Bear and a screaming stone. But before you say Half-Orc Berzerker, yes they will have the highest critical hit damage, but for DPS they will miss as much as other races. Sigil of Flame: 1st Level (Evocation): 90 foot range, Concentration: 1 Hour, Bonus Action: You mark a target with a sigil of flame. 3%. So Soracks. Proficiency with martial weapons or longswords is required to use it effectively. Punisher Battleaxe is a Martial Weapon in Solasta: Crown of the Magister . Then can’t use them, they are not finesse. How abilities affect various mechanics?: Hi, I play Solasta for a while, and i can say, that many aspects are not explain enough. The damage increase is fairly minor for TWF builds, but it is there. It may not be one of the more effective feats in terms of damage output or survivability, but sometimes players just want to have fun and play their way. Most uses of Proficiency Bonus are related to checks made with 20 sided dice rolls. 47. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. It's a basic non-magical weapon. Your rogue can attack twice because he uses an offhand weapon. Properties. the only F*cking reason this i'm stumped on this one is the veil of darkness the boss spams. Dueling is a Fighting Style in Solasta: Crown of the Magister. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . #3. A fighting style is a passive buff granted specifically to the Fighter and Paladin Class. that will give rogue to be on par with classes that can obtain 2 attacks at level. And a +1 shortbow has 1d6+1 (2-7 damage) = 4,5. The following. Being able to do actions/casts that stipulate you having one hand free. I'll take your word that that's how it works in Solasta though. 6Protect vs Evil & Good. Solasta: Crown of the Magister is a tactical Turn-Based RPG developed and published by Tactical Adventures. The damage increase is fairly minor for TWF builds, but it is there. Before you dive into the. #1. Slashing Damage, Melee, Versatile, Metal, Ingredient. Ranged Weapons in Solasta: Crown of the Magister are weapons used for long-ranged combat. A Greataxe deals 1d12+Strength mod which means 1-12 damage is the range, a Greatsword on the other hand rolls 2d6+Str which rolls 2 six sided dice and adds your Strength modifier. This comprehensive walkthrough. Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Effect. Solasta Version 1. These weapons can cause different damaging effects on opponents and receivers of attacks that vary. Defense - +1 AC when wearing armor. Compatible with Level 20!. Players can find detailed information on how the crafting system works as well as the different recipes and materials used to forge different items and possibly gear such as Armor, Weapons, and more. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. Quarterstaff +2 is a Simple Weapon in Solasta: Crown of the Magister . A role-playing game that promises to faithfully adapt Dungeons & Dragons' ruleset. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. At 5th, 11th, amd 17th levels, add an extra 1d4. - Palace of Ice: A level 10-16 campaign, it is the continuation of. 05 (depending on how many rounds it takes to kill 1 specific enemy) Paladin sustained DPS = 20. Ambidextrous (+DEX) – for TWF dual wielders. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. That being said, there is no single class incapable of completing the entire campaign on authentic mode so long as you build it moderately intelligently and make sound. this just deals your character's STR mod in damage on a hit (no damage roll). Weight. Stealth, spotting traps, and positioning. The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). i've tried torches. Versatile weapons don't work with the feat. I can confirm that Follow-up Strike WORKS with a Greatsword. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. This is why I think Greatsword is superior to Greataxe: Slightly higher average damage. Solasta Crown of the Magister Rogue Build Guide: Shadowcaster. In-game properties. It's only an advantage of like 1 or 2 damage per round on average, but it's still a meaningful advantage. There is a variety of Ranged weapons such as bows, longbows, and many more which you can use to poke enemies from afar. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. These classes consists of Spell users, Melee users, Long-Range users, and many more. Mar 15 @ 2:21pm Versatile and great weapon are NOT the same thing. That and magic missile, firebolt etc - vamps take half damage from normal. Just a few random encounters can yield several hundred gold. 5. ===== New Spells & Cantrips. Longsword is a standard one-handed melee slashing weapon. 7%. In D&D, it's level 5. In-game properties. 1d12 chance to get a 12 is 1/12. Feat. In-game properties. Published Jul 5, 2023 Choosing the right weapon in Solasta: Crown of the Magister can mean the difference between life and death. GWM could really make greatsword or maul (which I think it should be. So for most of Solasta you absolutely can spam powers for max burst damage. Weapons are usually categorized into different types that suit each. Just try it on a dummy character since the main campaign in Solasta: Crown of the Magister won’t actually let you start with characters that have been pre-leveled. 3. Solasta has six attributes, each affecting different things. But there's a choice here: one-handed wielding + shield or two-handed wielding. camon guys, its been a year since it was reported. Staff of Swarming Insects is a magical one-handed melee bludgeoning weapon. Only. They can't save them all. A character wields a single, usually heavy/two-handed/versatile weapon with two hands. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . I should have just made 4 wizards with magic missles and wands since that's the only thing I can use to hit anybody. camon guys, its been a year since it was reported. SolastaFaceUnlock. The paralysis poison stuns locks bosses. 10 STR, 16 DEX, 14 CON, 16 INT, 10 WIS, 8 CHA-Rogue: I wanted a vanilla team and rogue is the round choice. In general high dex characters may want lighter armor while low dex characters want heavier armor. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are categorized as Simple and Martial weapons and consist of Melee and Ranged Weapons. So the only time to take the versatile weapon over an. The trouble really is that you're trying to force-fit D&D classes into roles derived from other systems when they're generally designed to be more versatile than that. Its not nothing. 5. This one isn't for martials as much as for casters, of course, but in the early game, spells which have a saving throw for HALF damage are really great. Bludgeoning Damage, Melee, Versatile, Standard, Metal, Ingredient. If the total of the roll plus modifiers equals or exceeds the character’s Armor Class – the. Most of the crafted weapons and armor are better than what you can buy. 2. Proficiency with martial weapons or warhammers is required to use it effectively. Magical, Slashing Damage, Cold Damage, Melee, Versatile, Metal. Quick edit: also not sure how it works in Solasta but in 5e they both count as the same attack so it would work no matter what. That is. Punisher Battleaxe is a craftable one-handed melee slashing weapon. It's a basic non-magical weapon. Last edited by night4; Aug 12, 2021 @ 3:44pm #3. The Solasta Lightbringers Edition contains: Crown of the Magister: The original level 1-12 campaign. Damage-wise, Two Weapon Fighting wins out in the early levels, because it gets an extra attack. Rogues don't get a second attack. . Feat Type. Fixed Brutal Critical not using the versatile damage die when relevant. Take note that some feats have certain requirements, and your character must. In fact, if you could make a 5-character team with a Ranger, the Ranger would just end up just being a fifth. Misty Step still works. #1. They use their natural talents to master various skills and find their own way to thrive. She attacks, and rolls a 9. Rogues are versatile first and foremost. Dueling - +2 damage when using a 1handed weapon with a shield or free hand. Magical, Slashing Damage, Melee, Versatile, Metal. Crown of the Magister. Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. Weapons with Finesse as a tag can use Dexterity in place of Strength, otherwise most melee weapons rely on strength. 5. Warlocks are cantrip gods. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties. A fighting style is a passive buff granted specifically to the Fighter and Paladin Class. Warhammer is a standard one-handed melee bludgeoning weapon. In-game properties. Level 7 2 years ago No, it automatically gives you a larger die. Close RNG. Solasta Primal Calling DLC – New Druid Class. Apply hold person to Humanoid for advantage Swing with a Normal Greatsword, both dice roll high enough to hit enemy Combat log will show both First hit and the 2nd hit confirmed by the. Usually, you expect high damage from 2 hand weapons, but here the difference even in comparison with 1 hand is not high. 3. Follow-up Strike should also work with Versatile weapons (wielded with two hands) but it is a custom feat so only Tactical Adventures would know.